The first intent of this project was exploring extreme fluctuations between two-dimensionality and three dimensionality, producing the effect of appearance and disappearance of volume and depth across architectural surfaces. Surface, like skins of organisms and certain geological formations, will be understood as always having complex poche space rather than zero depth. Cavities, apertures, and transparencies will be used as ways of increasing depth effects. Sectional qualities will be revealed which will force consideration of deep cavities, interiority, and the unfurling of space.
Surface patterning , color , relief, and materiality will be used to heighten the sense of irresolution between flatness and depth as well as correlate graphic/pattern effects with mass inflections.
Studio: Tom Wiscombe